Audaspace  1.3.0
A high level audio library.
StreamBuffer.h
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16 
17 #pragma once
18 
25 #include "ISound.h"
26 #include "respec/Specification.h"
27 
29 
30 class Buffer;
31 
36 class AUD_API StreamBuffer : public ISound
37 {
38 private:
42  std::shared_ptr<Buffer> m_buffer;
43 
47  Specs m_specs;
48 
49  // delete copy constructor and operator=
50  StreamBuffer(const StreamBuffer&) = delete;
51  StreamBuffer& operator=(const StreamBuffer&) = delete;
52 
53 public:
60  StreamBuffer(std::shared_ptr<ISound> sound);
61 
68  StreamBuffer(std::shared_ptr<Buffer> buffer, Specs specs);
69 
74  std::shared_ptr<Buffer> getBuffer();
75 
80  Specs getSpecs();
81 
82  virtual std::shared_ptr<IReader> createReader();
83 };
84 
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
The ISound interface.
#define AUD_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:93
This sound creates a buffer out of a reader.
Definition: StreamBuffer.h:36
Defines all important macros and basic data structures for stream format descriptions.
Specification of a sound source.
Definition: Specification.h:109
This class is a simple buffer in RAM which is 32 Byte aligned and provides resize functionality...
Definition: Buffer.h:33
This class represents a type of sound source and saves the necessary values for it.
Definition: ISound.h:39
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
virtual std::shared_ptr< IReader > createReader()=0
Creates a reader for playback of the sound source.